Main version – compiled with MSYS2/Mingw. Currently, there are 5 different Windows versions. Other nice things that came out of the Vulkan driver being supported on Mac is that we provide HDR support now on Mac for the Vulkan driver.Īnyway, onto the point. Perhaps it hits more optimal codepaths in the MoltenVK implementation because the Vulkan video driver is more well optimized than the Metal one. The current Vulkan MoltenVK implementation in RetroArch Mac is actually quite a bit faster than the native Metal video driver right now. This allows us to just set the default video driver to Vulkan, which should guarantee a high level of performance and also compatibility with cores that provide a Vulkan hardware context. In doing so, we could reasonably assume that the Macs capable of running this OS should have at least a GPU with support for the Metal 2 graphics API. This meant that we could go with our Metal/GL universal build that targets macOS High Sierra (10.13). Steam on macOS requires you to have at least macOS El Capitan (10.11) installed or later. It might be introduced at a later undisclosed date. This build is not provided by our buildbot right now as our buildbot infrastructure lacks the development tools to build it. This is a PowerPC version targeting macOS/OSX 10.5.
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